DmC: Devil may Cry’s first week of console sales fail to meet Devil May Cry 4’s

Well ladies and gentlemen, Ninja Theory‘s reboot of the Devil May Cry series has been out for just over a week and now, finally, the global sales figures for the first week have been made public thanks to the good people over at VGChartz. That being said, how did DmC: Devil may Cry hold up in just its first week on the shelves? Well, to the disdain of those who enjoyed the game, it fails to make a dent in the sales numbers of Devil May Cry 4.

These figures are taken directly from VGChartz but because of the wide range of release dates for Devil May Cry 4 (January 31 – February 8th, well over a week) the first week of global sales for the game only count Japan as when the data was collected, Japan was the only country with access to the game. So, to make the comparison fair, what I have done is used the week 2 global sales figures for Devil May Cry 4 and subtracted Japan’s week 2 sales, leaving only the first week of sales for the game in all countries.

Without further ado, here are the numbers:

Xbox 360 sales

  • DmC: Devil may Cry sold 183,109 units globally, in its first week.
  • Devil May Cry 4 sold 412,423 units globally, in its first week.

Playstation 3 sales

  • DmC: Devil may Cry sold 362,982 units globally, in its first week.
  • Devil May Cry 4 sold 519,838 units globally, in its first week.

So, that means the total figures for the global first week of sales are:

  • DmC: Devil may Cry sold 546,091 units.
  • Devil May Cry 4 sold 932,261 units.

So, not only did DmC fail to meet the sales mark that DMC4 set but it did so by almost 400,000 units.

So, what does this mean for DmC: Devil may Cry? Well, at this point in time its hard to tell for sure but it does set a worrying precedent for the rest of the title’s life-cycle.  After all, many people speculate that the current video game industry favours first week sales above all else. And of course, the general trend for a video game’s sales is to go down after the first week, not up. Of course, it’s entirely possible that DmC will linger on the charts and will have a much greater final number of sales.

But why are the first week of sales numbers so massively different? Well, there are plenty of reasons. It’s possible that the significant controversy surrounding the game has put off potential buyers for the meantime or that the departure of the core fans of the old series left a gap to big to fill. I for one will certainly continue monitoring the sales of the game- after all the fate of the Devil May Cry series does indeed rest on the what happens in relation to this game.

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13 comments
anon
anon

are you kidding me with this article February march maddness is coming!!!!!!!

Chris Langner
Chris Langner

Well I've been hearing great things about the game. Which kind of came as a surprise to me. I just tried the Metal Gear Rising demo, which was decent. I'll have to give the DMC demo a whirl too.

Max Kelly
Max Kelly

Well then we need only wait and see how events unfold. I personally doubt that actually will happen but anything's possible.

Steve Rudzinski
Steve Rudzinski

DmC's battle system is very poor compared to previous titles in the franchise. Styles are gone, combos are stupid easy, and there's no lock on. The level design is really, REALLY good, but that's it. DmC is an above average game at best, I'd say a 6/10. The story is boring and uninteresting, boss fights are just "do the same thing ten times and win," and obviously the characters are completely horrible.

Wheresmymonkey
Wheresmymonkey

I have it, it's absolutely stonkling. First game in ages i've wanted to go straight back and play on a harder setting after the credits rolled.

Max Kelly
Max Kelly

Yeah, definitely try both of them for yourself.

Wheresmymonkey
Wheresmymonkey

Its a damn sight better than the crap stroy telling Capcom gave us for years. Dantes a much more grounded character, His realtionship with Virgil actually makes sense, Lets not forget that the orignal dante was a bloke that spent most of the time muttering into his boots and whinging about his mother, before having some corny fucking line about devils never crying shoehorned into every damn game. How about the ending of DMC 2 where he rides off into hell like Fonze about to jump a shark. The combat is different and incredibly intuitive for the first time in the series i actually bothered using weapons other than rebellion and Ebony and Ivory. There's no lock on. But it has been replaced with a grapple move that does the exact same thing.

Wheresmymonkey
Wheresmymonkey

I actually compared it to every game in the series, and came to the conclusin that 3 was still a litle better overall but it beat out the rest of them Problem is that if you actually had played it you'd know that they do give enemies more complicated movesets at higher difficulties, as well as pesent tougher enemies earlier in the game. you'd also know that there are several demon and agel weapons that all work in differnt ways so even when facing the colour coded enemioes as you call them there's still a lot of room to experiment, so you can say stun one enemy while grapping into another and beating the crap out of that before going back to the original and finishing them off. How difficulty works in the game is actually great because each little notch adds an extra layer to it and evolves in some ways with the player, more over it doesn't beat you round the head with it. the game is absically as hard and as challenging as you want it to be> Now i dont know about you but enabling as many people as possible to experience the full game at a level they feel comfortable playing at is a good thing. my suggesstion go and rent it. Play through it on Nephilim and Son of Spartam, then if you still hate it. Fair enough. But i have to say you're missing out.

Max Kelly
Max Kelly

Right but comparing the worst game in the series to a new entry is pretty silly. It's a useless comparison because beating the worst installment is no achievement. Yeah those are some nice opinions. No I haven't played the full game but I do know about the ridiculous colour-coded enemies that make the game tough towards the end. Notice I never said "not difficult" I said "poor implementation of difficulty". In the older games, difficulty was obtained by giving tougher enemies more complicated movesets as well as greater damage. DmC doesn't bother with this and instead makes you spam one weapon on a particular enemy, limiting your options thus creating difficulty. It's lazy and bad game design. plain and simple. And there really isn't any depth because although there are some great combos, they aren't any more rewarding than just smacking enemies with the axe or pulling them all in and stun-locking them with the spinning attack.

Wheresmymonkey
Wheresmymonkey

Thats because it is universally acknowledged that DMC2 is utter shite, and i actually sid earlier that dante was a much better drawn character this time. he is. Its matter of fact because its true. Before i played DmC i bothered to go back and replay the other games in theseries. and I still rate them in pretty much the same order and here it is. DMC3 DmC, DMC, DMC4, DMC2. Thanks for confirming to me that you haven't played the full game either, because the game gets very difficult and there's a lot of depth to the combat system especially at higher levels. I managed to get trhough a play on normal difficulty with the bare minimum of hasstle,but Son of Sparta is tough as nails and hell and hell is incredibly bloody harsh. Dont know about you, but one hit and dead with the enemies at the same difficulty as dante must die is incredibly difficult. I think it does difficulty very well. It doesn't punish you the first time round and lets you learn the ropes and just enjoy the game before tossing down the gauntlet in your second playthrough.

Max Kelly
Max Kelly

It doesn't matter who designed that part of it, it is not as good as the older Devil May Cry games in terms of combat. Yes, it is different and it is worse off for it. It could have been distanced from Bayo and still have depth and complexity but instead you have poor implementation of difficulty, if the game manages to ever be difficult at all. Except it really is just trash talking. You don't compare anything, you just say "Yeah well these parts of the old DMC games are bad SO THERE" like really matter of factly and like that changes anything. It would be relevant if Devil May Cry games gave a damn about their plot or if DmC had good writing but unfortunately, in either case, this is not true.

Wheresmymonkey
Wheresmymonkey

Thats odd because Ninja Theory had very little to do with the Combat. Capcom did most of it. That was their part in the partnership, Ninja theory sorted out the design elements capcom did the fighting, And it works. Yeah its different, but this is a reboot, not a sequel. he still fights in a very similar manner, but things have been shaken up and modified to make it stand out from Bayonetta. Its not trash talking the orignal games, Its an honest comparison. Dante wasn't a very well drawn character and the story telling left a lot to be desired at times. Personally I like what they've done with the mythos in DmC its been tweeked but its not totally removed from the orignals. He's a westernised version of Dante. His actual personality isn't changed that much, Main change is that he's less angsty than he used to be if anything.

Max Kelly
Max Kelly

You know trash talking the original games doesn't make DmC in any way considerably better yeah? Yeah the storytelling in the old games were bad but it never took itself seriously. In DmC it's bad but with full sincerity. And the combat really isn't intuitive by any stretch of a mile. It's mostly ripped clean from Heavenly Sword with some combos from the old games but it's slower and lacks the depth of those old games. Still fun mind you, just doesn't stand up to the old games really.