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Wasteland 2: Directors Cut Review: As It Was, As It Soon Shall Be

Wasteland is in many ways the Demon Souls to Fallout’s Dark Souls…if you get what I’m saying. Originally released in 1988 for the Commodore 64, Wasteland introduced the world to a whole host of RPG features that we now take for granted. Presenting a persistent world with fully customisable characters, […] Read more »

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I suppose it would be best to start with a disclaimer; if you’re looking for a spiritual successor to Mutant League Football, Blood Bowl 2 is not the game for you. Sadly, you will have to keep on waiting for that one. However, if you are looking for one of the best […] Read more »

The Witcher 3: The Wild [Goose] Hunt Review

The Witcher 3: Wild [-Goose] Hunt Review

The Witcher 3 is an almost infinite series of wild-goose chases. As soon as a wild goose has been caught, another hatches. And if another does not hatch, Geralt (a monster-slaying hexer and tracker) simply uses his keen witcher senses (detective vision) to spot another. This structure makes large portions […] Read more »

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Batman: Arkham Knight Review: We’ll Burn This City Down!

While listening to Mark Hamill’s haunting rendition of Only You as the credits rolled over Arkham City, I was left wondering how Rocksteady could possibly top it. In my mind, AC remains the finest superhero game ever made and also one of the best Batman stories ever written. Sure, it borrowed heavily from […] Read more »

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Tales from the Borderlands Review In Progress (ep1-3)

If you’ve read my previous reviews of other episodic games you’ll probably know the rules by now. Each episode will get its own micro review and each is written based on the assumption that you’ve probably played the previous entry in the series, therefore you won’t mind some plot points […] Read more »

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Swords & Soldiers II Review: It Was a Run-By Fruiting

The original Swords & Soldiers was a clever exercise in adaptation: what if one were to take an RTS, and place it in a sidescroller? The answer was a fun, simplified RTS that compensated for its simplicity by involving the player more directly in battles through the use of manually-cast […] Read more »