Dead Island 2 Blood, guts and serious good times

EGX 2014:California Screaming: We Talk to Yaeger’s Issac Ashdown about Dead Island 2

During this years EGX expo in old London Town, In between playing the latest realistic queung simualtors and the occasional demo for next years AAA releases (including Dead Island 2 brief preview smacking zombies with a flaming sledgehammer is a metric shiton of fun). I got the chance to talk […] Read more »

A Conversation with Tim Keenan Part Three: Black and White

A Conversation with Tim Keenan Part Three: Black and White

Note: Further context in the form of Part One can be found here; and Part Two here. Alternatively, the whole unabridged interview may be enjoyed aurally here. Part Three: Black and White Tom Towers (TT): ‘We’re gonna move on to The Last Shadow now, and I have not actually played […] Read more »

A Conversation with Tim Keenan Part Two: Partial Information

A Conversation with Tim Keenan Part Two: Partial Information

Note: Further context in the form of Part One can be found here. Alternatively, the whole unabridged interview may be enjoyed aurally here. Part Two: Partial Information Tom Towers (TT): ‘Possibly the most ear bleedingly awesome—as you described it—game of those three [Duskers, Chess the Gathering, The Last Shadow]; certainly […] Read more »

A Conversation with Tim Keenan Part One: Portrait of the Artist as an indie Dev

A Conversation with Tim Keenan Part One: Portrait of the Artist as an Indie Dev

Tim Keenan co-founded Misfits Attic with Holly Keenan, thus forming a husband and wife indie development team, sometimes enlisting the help of their daughter Hailey; as seen above. Misfits Attic released the well received (and exceptional) A Virus Named Tom in 2012, a challenging and kinetic puzzle game. Currently they […] Read more »